Zeuxcg
@zeuxcg의 최신 트윗
Он работает над динамическим освещением, плавным рельефом местности, новыми движками рендеринга и новыми физическими движками. 2021. 2. 8.
01.03.2021
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This is the personal blog of Arseny "Zeux" Kapoulkine, who is a computer graphics enthusiast and currently develops next-generation engine at CREAT Studios. View my complete profile zeuxcg top 5% overall I work on rendering at ROBLOX. Previously: rendering engineer for FIFA Street and FIFA 13 at EA/Sperasoft, PS3 programmer at Saber Interactive, lead console engine developer at CREAT Studios. Posted on December 6, 2010 by zeuxcg Whenever there is an automated process involved, such as asset/code building, unit testing, automatic version packaging, bulk log processing, etc., there often is a set of command-line tools which do their thing and return the result. Share your videos with friends, family, and the world zeux has 23 repositories available.
According to Arseny (aka zeuxcg): GUI objects now have a Rotation property that you can use to rotate the element and all its children — so you can rotate
See WWDC 2015 Session 706 Security and Your Apps. Share and Enjoy — Quinn "The 최근의 대중화된 그래픽카드들은 웬만하면 Shader Model 3.0이상을 지원하므로, 우리 엔진도 secone Vertex Buffer를 사용하는 Hardware Instancing를 이용한다. 그러기 위해서는 매번 second Vertex Buffer에 대하여 lock/unlock를 수행해야 한다.
2021. 2. 6. · Gravatar allows you to manage all of your online identities in one place on the web.
0. Adam Byrd @abyrd89. 11h. Replying to @zeuxcg. Same.
8. · 12 December 2019 Three years of Metal. 3 years ago, we ported our renderer to Metal. It didn’t take much time, it was a blast and it worked really well on iOS. Today Metal is in better shape than ever - and I’d like to talk a bit about that.
Previously: rendering engineer for FIFA Street and FIFA 13 at EA/Sperasoft, PS3 programmer at Saber Interactive, lead console engine developer at CREAT Studios. 2020. 12. 10. · This blog has moved to zeuxcg.org, please update your bookmarks! This is the personal blog of Arseny "Zeux" Kapoulkine, who is a computer graphics enthusiast and currently develops next-generation engine at CREAT Studios.
zeuxcg I work on rendering at ROBLOX. Previously: rendering engineer for FIFA Street and FIFA 13 at EA/Sperasoft, PS3 programmer at Saber Interactive, lead console engine developer at CREAT Studios. 2020. 12. 10. · This blog has moved to zeuxcg.org, please update your bookmarks!
If you want to find out more about these discoveries and perhaps even use them yourself, feel free to check out the clientsearch discord - the link can be found in the … This is one of the defining principles of C++, after all: You pay only for what you use. Conversely, if you do opt-in to using more advanced features, it may come at a cost, but it's all optional. It's been one of the things that have most strongly shaped the evolution of the language and the library, for both good and bad, so absolutely, it is very much well known. I don't think there would be a limit, nor would I think any developer on ROBLOX would be using any lines more than a few hundred.
Lua C API is used to enable the communication between the C++ and Lua worlds.
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zeuxcg 0 points 1 point 2 points 4 years ago Forced on/off settings are very different from the topic of discussion I think - I covered a bit of it in a giant comment up there, we can discuss this more - but yeah, the biggest issue with forcing is performance implications; we are not in the business of making games that only run well on current generation-console-like hardware.
This is the personal blog of Arseny "Zeux" Kapoulkine, who is a computer graphics enthusiast and currently develops next-generation engine at CREAT Studios. View my complete profile Nov 06, 2020 · Three years ago, we ported our renderer to Metal. It didn’t take much time, it was a blast and it worked really well on iOS. So we wrote an article going through how we made our decision and how Work. I’m a technical fellow at Roblox.Previously I worked as a rendering engineer at Sperasoft, Inc. on FIFA 13 and FIFA Street titles, as a PS3 programmer at Saber Interactive and as a lead engine developer at Creat Studios; during my career I’ve helped ship many games on PS2/PS3/XBox 360/PC.
2020. 6. 5. · Zeuxcg Uzeuxcg Reddit Clipsdescendants For Rotated Frames Engine Features Xshark Roblox Exploits Roblox Dungeon Quest Weapons Wiki Zeuxcg Uzeuxcg Reddit Xshark Roblox
当使用.NET XmlDocument打印混合内容节点时,.NET XmlDocument有 一个有趣的行为 XmlDocument.Save(TextWriter) 。 行为可以 25 Apr 2017 https://zeuxcg.org/2019/03/11/small-fast-web/ · https://medium.com/@tdeniffel/ pragmatic-compiling-from-c-to-webassembly-a-guide- zeuxcg 16 фев. 2011, в 13:43. 5. @zeuxcg, утверждать о вещах, важных для бизнес-логики, хорошо.
== Education == Baszucki was a General Motors scholar in Christina Shedletsky, known by her alias BrightEyes, is a Roblox administrator who joined on June 11, 2008. She was previously head of Customer Service but is now Director of Advertising, and also manages the avatar shop. Outside of Roblox, BrightEyes is currently married to John Shedletsky, former Creative Director for Roblox.